Which tool should I start with?
Start with the Reaction Time test for a quick baseline, then move to CPS and Aim Trainer to measure the skills most relevant to the games you play.
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Collection
Measure and improve your gaming reflexes, click speed, and typing accuracy with free browser-based benchmarks that run locally with no sign-up.
6 tools in this category
← HomeBefore you can improve your gaming performance, you need a baseline. This collection brings together the TeaFun tools that measure the raw skills that matter in competitive games: reaction speed, click rate, mouse accuracy, and typing throughput.
These six tests measure the raw mechanical skills that competitive games lean on: how fast you react to a cue, how quickly you can click, how accurately you can move a cursor onto a target, how fast and clean your typing is, and how your spacebar and double-click hold up under speed. None of them teaches strategy or game sense — they isolate the physical inputs so you can see a single number instead of a vague feeling. Each test runs in the browser and saves your results locally, so you can come back and compare. Together they give you a simple dashboard of where your hands are right now.
Start with the reaction-time test, because it is the easiest to measure consistently — take five or six runs and use the average, not your single best. Add the CPS and aim trainers if you play shooters or anything click-heavy, and the typing test if your game involves a lot of chat or hotkeys. The trick is to test under the same conditions each time: same mouse, same caffeine, same time of day, otherwise you are measuring your morning rather than your skill. Treat the numbers as a trend line. A bad day is normal; a steady decline over weeks is the signal worth acting on.
It is hard to improve something you can only feel. A reaction time that drops from 250 ms to 220 ms over a few weeks is concrete proof that practice is working, where "I feel faster" is not. Measuring also separates skill from setup: if your aim test is fine but you keep missing in game, the problem is probably positioning or game sense rather than your hands — and that points your practice somewhere useful. These benchmarks are limited by browser timing, so the absolute millisecond is not lab-grade, but the relative change over time is reliable, and that is what training actually cares about.
Test your reaction time with a five-round click challenge.
Measure your clicks per second with multiple test durations.
Train your aim speed and accuracy by clicking targets as fast as you can.
Test your typing speed and accuracy with a gaming-themed typing challenge.
How fast can you press the spacebar? Test your spacebar speed.
Detect if your mouse has a double-click problem. Click 20 times and we'll flag any unintended double-clicks from a worn-out microswitch.
Start with the Reaction Time test for a quick baseline, then move to CPS and Aim Trainer to measure the skills most relevant to the games you play.
Results are accurate within the limits of browser timing APIs (typically a few milliseconds for reaction tests). They are reliable for tracking relative improvement over time.
A short check once or twice a week is plenty to see a trend without the daily noise of how much sleep or coffee you had. Testing every single day tends to measure your mood more than your progress.
These drills sharpen the mechanical inputs — reaction, clicking, cursor control — but games also reward positioning, decision-making, and knowledge. Faster hands help, but treat these as one part of practice, not a substitute for playing.